LAST STAND PROTOCOL
VERSION HISTORY
FIELD LOG
v5.0 Elite infected, weapon synergies, and five-wave perk drafts
v4.7 Five-person squads and tighter fixed defensive lines
v4.6 Smoother late waves and difficulty-specific boss pressure
v4.5 The fallen receive a proper undead send-off
v4.4 The Pharoah crashes the Level 45 undead party
v4.3 The Undeadline files one final exclusive
v4.2 Smaller bosses, fragile consultants, and boss-breaking cryo
v4.1 Doomsday Dave arrives with proof, pizza, and a megaphone
v4.0 Dr. Brainless becomes the virus-creating final boss
v3.9 Count Snackula arrives fashionably late for the buffet
v3.8 Morticia's HOA begins enforcing undead servitude
v3.7 Shamblin' Jack Flash brings the undead guitar solo
v3.6 The Late Mr. Bitey finally arrives with enough teeth
v3.5 Brainsley Cooper gets his own armored nightmare sprite
v3.4 Gary receives the horrifying regional-manager sprite he deserves
v3.3 Mech and tank patrols anchored to the Zero Line half
v3.2 Manual Supply Depot saving only
v3.1 Full battle-state save restoration
v3.0 Optimized audio, sustained laser damage, and escalating boss bounties
v2.9 Realistic layered weapon reports and vehicle movement audio
v2.8 Cryo cannon facing corrected and support units unlocked earlier
v2.7 Deploy button anchored below all iPhone depot cards
v2.6 Older saves now refill missing depot cards on iPhone
v2.5 Wave 50 victory and extremely inconvenient zombie cure
v2.4 iPhone depot spacing and guaranteed three-card stores
v2.3 Industrial Zero Line, Cryo beam, and level-10 upgrade caps
v2.2 New-game briefing, field manual, and boss intermissions
v2.1 Between-wave store and named boss encounters
v2.0 Vertical battlefield and shootable upgrade targets
v1.7 Support hardware and degrading Zero Line barrier
v1.6 Testing mode and visible sergeant fire
v1.5 Focus fire and shotgun sergeants
v1.4 Detailed zombie and rifleman sprites
v1.3 Persistent tactical controls and version history
v1.2 Combat and airstrike performance
v1.1 Wave and weapon balance
v1.0 Initial deployment
ZERO LINE
WAVE 1
SEISMIC THREAT DETECTED
MASSIVE ZOMBIE APPROACHING
It has no reservation, but it is coming in anyway.
KILLS0
WAVE1
REMAINING0
SCRAP0
CHOOSE DIFFICULTY, THEN DEPLOY
HOLD THE
HOLD THE
ZERO LINE
DIFFICULTY
TACTICAL ACTIONS
DEFENSE OVERRUN
THE LINE
THE LINE
WENT DARK
You survived 0 waves and eliminated 0 infected.